Mathematics, education and technology

in the classroom with Kahoot!

Authors

  • LETÍCIA PEREIRA Universidade Federal de Pelotas
  • GISELE MORALES Universidade Federal de Pelotas

Keywords:

Mathematics, Technology, Kahoot!

Abstract

Mathematics is an important subject in Basic Education. In order to favor the development of better results at school, it is suggested the use of games technological as resources in the classroom is suggested. An example of this is the Kahoot! tool, which enables greater student engagement and, consequently, greater interest in the subject. This work aims to identify how the Kahoot! can be used to solve mathematical problems with students in the 9th year of Elementary School, highlighting its contribution to the development and formation of the future citizen. The methodology used was qualitative research, considering that it was made from observations, readings and carrying out a learning activity using the platform as a way of contributing to the development of logical reasoning.

Published

2023-09-01